A downloadable game for Windows

Battle your way across alien lands to find the source of a mysterious radio signal in this mini run and gun style platform adventure inspired by retro classics.

As Frequency is my first project, it is a short experience (approx. 10 - 15 mins). All feedback and comments are very much welcome to help me grow as a developer.


Features

- it might be short but it's challenging! Can you make it through??

- fluid transversal

- primary and secondary weapons

- heaps of bad guys and environmental hazards

- boss encounters


8-way directional aim

Ever since Super Metroid I could not understand why more games didn't offer this... so here we are!



Controls

Gamepad highly recommended

Available in game (game menu and pause screen)



Credits

Music, Jim Hall, freemusicarchive.org

All other, Richard Townend (1984pxls)


StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Author1984pxls
GenrePlatformer, Action
TagsGame Boy, Pixel Art, Retro, Sci-fi, Shoot 'Em Up, Short, Singleplayer, Space

Download

Download
FrequencyFinal 0_0_1.zip 122 MB

Install instructions

Place the 3No. files in the same destination folder and run the exe. Ctrl F to toggle full screen.

Comments

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Really cool title. I think the atmosphere and art direction is great, and the gameplay is pretty solid. For a first title, also very impressive. 

I think the shooting mechanics need extra work; I felt there wasn't enough control over how high the player can jump, and so it was really difficult to aim my shots. I also felt that 45 degrees up/down was way too much of an angle to actually shoot with. The shotgun was a cool addition. Reducing the delay before the shotgun fires would help a lot, because the shotgun is already short-ranged and slow. It doesn't need another handicap. Enemies don't telegraph their attacks until the second area, so it's really hard to visually keep track of how close an enemy is to firing back at the player. The first boss had some projectiles that would spawn in on top of the player with no warning. On the subject of bosses: The second boss has a laser that follows the player... I think it's fine to have just a millisecond of telegraph (which is what you do), however the state of the boss doesn't change once it is firing this laser. Thus, I feel the player needs to be directly told precisely how to deal with this new boss-state. Learning boss patterns by memory is common, but the player has to be able to learn what the pattern actually is.

In all, a captivating visual art-style and it immediately intrigues the player into exploring this game. With some more explicit telegraphing to the player on what the objectives are and how exactly to complete them, I think this could be a super challenging title in a great way.

8/10

What a hero. Thank you so much for playing buddy, and the write up is really informative. I left you a comment on yt as well. Appreciated more than you know!! :D

hey mate! how are you ? really good game really liked it

Hey! Thank you, I'm delighted you checked it out. I really appreciate it. I'm looking forward to trying yours out too. I found you through penusbmic. I've used a few of his assets before as well. You've done a great job with them! Looks very polished :D

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thanks mate I mean the assets are so good that it helps a lot for the game to look cool I just worked with that!

the game is cool but it´s still far from what I wanted to do but it´s a start! let´s keep in touch man great work it took me a while to get the controls but I got it !! oh and really cool soundtrack loved the songs

Sounds great! I'm definitely up for keeping in touch. It would be great to trade ideas and such. 

I appreciate the kind feedback. I've only been developing games for a few months so I was happy with how it turned out. Just playing around with some ideas before the next outing!

yeah well I´m also in the same position I started making games a few months ago I took some courses and built it from there! 

there are a lot of things that I´d like to add to the game that I wasn´t able to do so. 

with that said yes that would be nice maybe we can help each other on how to improve on this games! 

cheers mate keep on gaming! 

(+1)

we did a little first impressions video! :)

Hey!! I followed it over to YouTube, but once again, a massive thank you for checking out the game :D

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Very well made! I really feel the attention to detail that you give to this game. And I also thoroughly enjoyed playing it although I didn't manage to beat the first boss! 

(1 edit)

Hiiii!!! Thank you so much for playing and for your support!! It honestly means a lot :D

And thank you so much for the feedback. I'm hearing it is pretty tough. It's difficult to gauge things after playing each section 1000 times myself so this is very valuable information.

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Nice game, I love it

Thank you! :D I'm delighted you like it. Thanks for checking it out. Means a ton!

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love the atmosphere and style, really nice!

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Thank you very much. That's very kind of you. I'm delighted you like it!!

nice art style. Great choice of colours. WELL DONE!

Thank you so much! I really appreciate you taking a look!! Thanks for the comment :D